Wednesday, June 12, 2013

Things No One Cares About:Spyro 2:Ripto's Rage





I never did really get that something could actually be painful to watch but well the Jojo OVAs have made me believe in the concept. So due to it's awfulness and healthy doses of real life I'll need and extra week to slog though that show. Also to keep with the schedule,I'm going to skip the Jojo game and just do the OVAs and 2012 anime.

This week we'll look at something I did actually make it through, Spyro 2: Ripto's Rage. Also known as Gateway to Glimmer if your European and snooty. Developed by Insomniac in the far flung past of 1999 for the Playstation as a sequel to the decent Spyro the Dragon. It has more of a sense of direction than the first game and delivers a much tighter game. Adding more characters with a little more personality. So enough stealing from wikipedia,let's dive right in.

The story and characters are nothing really to write home about. It has the stranded plot for a collect them all platformer. There is an evil jerk who wants to rule the land and you as the hero must stop him by collecting weird doodads. Spyro is your dude with a 'tude hero and does get a few funny lines here and there. The other four main NPCs are ok with Hunter being probably the biggest jerk in history rivaled only by Moneybags the bear. The villain Ripto and his little entourage are nothing special either. Though he is well liked enough to come back in the abysmal Enter the Dragonfly and a few of the GBA Spyros. It's not all bad,the little mini plots within each level are funny and are fun to go through.

Speaking of levels,the designs is really good for them each level being linear enough that you won't get lost but open enough that it rewards a little exploration. Each level follows the template of talk to guy with punny name,do some simple task with increasing difficulty(usually with either ramming or flaming something) then talk to first guy's pal for a doodad. It's a solid formula that starts to drag around the second hub world(Autumn Plains). It doesn't help that Autumn Plains is a long world with a bulk of the levels and they begin to run out of decent ideas halfway. I think they were saving the better levels for the last hub because it contains two of the best levels in the game,Robotica Farms and Metropolis. Sadly,the other two levels in that hub are meh.

As for the game play,it's your typical 3-D platformer affair,you jump around ,kill foes and collect trinkets. They throw in some gliding sections and a few shooter sections that play like an unofficial sequel to Panzer Dragoon. You spend the first two worlds collecting Talisman's and maybe some optional orbs then have to go back and collect some more orbs to fight the final boss. The difficulty tends to be all over the map. The main missions themselves are piss easy and so are some of the orb challenges. However some of those challenges go straight into frustrating,if you can hear the phrase "Trouble with the Trolly,eh" and not fall into rage fits then your either much better at this game than I am or have never played it. It makes 100% this game a right pain in the rear.

The graphics have aged well and look good for a PS1 game, most of the models are smooth and the worlds look cool. The character designs are nice and it is much lighter than it's predecessor . That's all I have to say about the look.

Playing through it again, I was still having fun but I do recognize this for what it is, a really fun kids game. So if your wanting to relive some nostalgia or give your kid something to do to keep them from pillaging the neighborhood then go ahead and find/dust off this one Just be prepared for them to learn some new curse words.
Till next time,Stay Positive.

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