Showing posts with label Case. Show all posts
Showing posts with label Case. Show all posts

Sunday, April 27, 2014

Case by Case:Turnabout Sisters

Frequent readers of this blog may remember my weird attempt to talk about every case in the original Phoenix Wright trilogy. I did one post involving that then decided screw it,I'm going to seduce people with cookies. I decided since I finally started playing the newest game in the series,it's a good a time as any to start this up again. A minor revision on my part, provided I don't flake out again we will probably discuss Investigations and Duel Destinies. Also if I my cartridge for it materializes then we may get into Apollo Justice as Duel Destines is warming me up to the title character. So without further ado let's move on to Game one,case two: Turnabout Sisters. Also this is a plot discussion/analysis so spoilers ahoy

This is probably one of the bigger cases of the original trilogy as plot threads from here form the plot for this entire game and go on to infect cases in Justice for All and Trials and Tribulations. The central mystery being the death of Mia Fey which brings with it the main plot of this game the DL-6 incident. The finer details of the case and how it affects everybody is better delved into during Turnabout Goodbyes,so like the game I'll save that for then.

The main plot is the murder of Phoenix's mentor,Mia Fey. How this death truly affects you is probably more based on how much you've played the rest of the series and/or how easily attached you get to characters we've spent 20 minutes with. The case gives a sense of how motivated and dedicated a person she is. She leaves her home and starts a new career just to avenge her mother. She also probably would have done it if she hadn't been killed. Mind you she also left her sixteen year old sister,Maya, in the hands of her insane aunt who's so obsessed with the rite of succession that she enacts entire murder plots in the next two games. Though really it's never explained where Maya is living,so she may be avoiding all of that mess...for now.

Speaking of Maya, we really don't get a feel for her in this case. There are little bits here in there of her true personality,a playful yet naïve teenager. The issues with her mother and how this has affected her life and the Fey Family in general aren't deeply discussed outside of what is necessary to this plot specifically. She's better for letting us look at how Phoenix thinks and acts. He sees her as a person in need of help and jumps to her defense without hesitation. Since he truly admires Mia this in turn let's us know how she would do in this sort of situation They both truly believe in their clients and the both have that strong sense of justice. So we learn about Mia via Phoenix via Maya.

On the Villain side we have Redd White...of Blue corp. and his secretary Miss April May. They are odd characters that while entertaining in their own way are decidedly one note with White's sole motivation is him being a power hungry jerk. Some of the other villains in the series have this aspirations or something akin to that but are much better set up. However it is still immensely satisfying to bring him down. I'll save talking about Edgeworth for now as like Maya there is not much to talk about with him yet.

The plot itself is very solid and is probably going to screw with people who look at the first case and decide that this is how the whole game is going to play out. It re-introduces the Thinker statue from the first case and has the player think they are going to use the same tactics as the first one. Then Edgeworth just jumps in and lets you know things are not going to be that simple. This game is going to have twists and layers. Mind you it's still pretty simple ones now but it's give it time and they'll blow your mind.

The game sort of tries to explain why the courtroom shenanigans are allowed to go on as they are by way of corruption. Redd White is cited as a major source of said corruption but after this case the antics go even further and no one really seems to mind. This explanation may have worked better if this was say the final case of the game but instead it's sort of a one off mention. True the whole concept is explored a bit more thoroughly in Apollo Justice,but here it's more of lets fight for the truth.

Since I spent the time to complain about Ghost Banri during the Golden Time review,I'll take a second to explain why I'm okay with the whole spirit channeling idea. First off it's still only the second case of the first game and outside of the court segment we have no idea the boundaries of the world just yet. Second,it becomes well integrated  into the series,something Ghost Banri could have done. Third, the limitations of what this particular technique can do are outlined enough. Fourth,it's quite clear it is supernatural and doesn't pretend to be other wise. So yeah it's a very well explained concept that is introduced early on and adds something to the story. Another thing Ghost Banri forgot to be.

I'd like to take this short section to recognize the sheer idiocy of a certain plot point. Mia hides some papers early on in the Thinker Statue but the mystery of where those papers went or what happened to them is never brought up. Phoenix never mentions them despite having access to a phone conversation about them. They never come up till the final part which would be implying that they are the list of names of people that White was blackmailing. However,White knew about them and where they were so he probably stole them,otherwise why break in there and murder Mia and frame Maya if you didn't steal the proof that would be your undoing. If that's the case then how in the hell would Maya have them if he stole them.

The other way this works out is that Maya took them before he could get them but she herself didn't know about the papers till the day of the murder and therefore wouldn't have had the time to take these papers. If those papers were indeed the papers that were inside the Thinker,it's never really established if they are or not. Which brings us back to the question what the hell was Maya doing with this piece of evidence. It's established early on that she can't summon Mia at will and Mia only appears in the end of the case. Therefore Maya would have no real reason to hold onto papers she would know thing about and Mia couldn't have them when she is summoned. The memo could have possibly been written by Mia during the trial but the fact that the channeler could imitate handwriting is one of the few things never explained. This is really nothing more than a nitpick but it sort of irked me as this series tends not to leave plot threads dangling.

So to wrap this one up,a very emotional case for those who get more invested in the series despite have a really one note killer. We get some semi-important character moments and actually important plot points but they really won't come into play until later in the series.

This gets a Dead Mia out of Iris

Tuesday, July 2, 2013

Case by Case:The First Turnabout

Sorry for the delay I've been sick the last few days and not been in a writing mood.

This is the first episode(?) of Case by Case where I faff about and talk about every case of original Phoenix Wright trilogy. Why not include Investigations or Apollo Justice? Mainly because I haven't played the former and don't really want to do the later right now(and I lost my copy). If you want explanations of what Phoenix Wright is and game play malarkey that's what Wikipedia is for. Here I'm talking about plot,and how the cases compare and to somewhat determine the best case.

As this is the first episode it makes sense we start with the First Turnabout. It's our first time seeing our lead and like us he's greener than grass when it comes to being a lawyer. You get a good feel for Phoenix in this case as the man who believes in his clients. There is also the lovable loser Larry Butz who pops in and out of this series usually to unintentionally ruin Phoenix's day. He shows what the series is really good at which is characterizing even minor characters. Even when we only get a few lines of dialogue you can instantly know what kind of person they are.

The plot is really nothing special in this one but it does set the template of your client looks suspicious but they didn't do it. It's the formula that holds this franchise together and gets deconstructed wonderfully in Justice for All. Sadly the writing for this case is just not as sharp as others though it does get the awesome line: Mr.Sahwit,more like Mr.Didit. On the other hand there is the cringe inducing Harry butt joke from Mia who is in no way that naïve to not realize what she's say.Also introduced is the series' love for puns and half the fun is figuring out the weirder puns like Dustin Prince.

Along with the simplistic plot is always some pretty simplistic testimony that falls apart like wet toilet paper. On one hand it's ok as this again is the first case but it's jarring as the case right after it was difficult for me my first time after breezing through this case. The prosecutor,Payne,also puts up little fight as you take down his witness. It doesn't even make you establish motive which every other case does even the tutorial cases(where Payne is the prosecutor)from games two and three.

As a side note Mia's facial expressions are hilarious in a way not seen with her later appearances. I don't know if it's early installment weirdness or it was intentional but dang are they funny.

I feel like I'm beating up on this one just for doing it's job and it's really not a bad case just lackluster compared to other cases. Till next time Stay positive

The First Turnabout : 3 out of  5

Monday, June 24, 2013

Jojo,Schedules and a Hiatius

I've always written reviews for fun.A side project to pass the time and help me form my opinions Then these JoJo OVA's came along and I honestly could not sit through them. They are bad,they just are. I'm not giving them a full review because I can't finish them.Instead I'll use this post to sum up my thoughts on the ones I did watch and Startdust Crusaders as a whole.

I'll admit I really don't care for Startdust Crusaders for a few reasons.First is the pacing,there are too many fights and we're never given time to be breathe before hoping in to the next one.Despite that the arc still feels too long(clocking in at 17 volumes) and padded. Second Jotaro is just not that interesting a lead especially when you have his grandpa,Joseph,right there.Jotaro lacks the fun of Joesph which is ok I don't want another Joesph but give him something to make him likable.Outside of kicking Dio's ass because he pissed him off. Third outside of the two Jostars,I never got attached to the main group so when some of them die I didn't feel a thing. I about lost it when I though Dio killed Joesph but everyone else was a meh.

There are some good things,most of the fights are very well done the highlights being Joesph's fights with the Empress and Mariah Carey and while I don't care about the main group I did enjoy their dynamic Which these OVA's stripped the group of along with Joesph's sense of humor. These episodes take themselves too damn seriously and lack what makes the series great style and humor. The manga had him cracking jokes and fighting with his usual flair to probably cope with the dread he feels that his daughter might die. The OVA's have him almost as sullen as Jotaro,which defeats the point of him being here.Also for some reason Enya,the old witch can change into a young woman,no explanation given and the first time you see here she's in the young woman form.So honestly if I finished theses OVA's,you wouldn't see me for a while as I would be crying into my girlfriends shoulder for three weeks just to ease the hurt.

Enough about me whining lets talk about every ones's favorite thing:schedules. I'll still be doing the 2012 Jojo anime this week so no back out on that.After that Things no One Cares about will be taking a semi-hiatus for a few months.I'll still do them and Mistress Fortune may be on schedule.This is because I want to start a short project I may actually finish and that is a case by case review of the Phoenix Wright games.

This is going to be a look at every cases of the original 3 games,picking apart the plot,the characters and various other things.It's like a mini version of Arcwords except not called that. I am not going to cover Apollo Justice or Investigations(for now). These will start next week and since they are pretty short I'll be putting two out a week on Monday and Friday. I may slip in a regular review on occasion but no promises.
Also so people know I'm saving Case 1-5 Rise from the Ashes  for the week I cover case 3-5 Bridge to the Turnabout  to give the week an epic feel.See you Wednesday for decidedly less whining and next week for some Legal goodness.